Click this post's title to see a brief rundown the graphic novels-related programming taking place at NCTE in Orlando this November.
Interesting, that one with the description about graphica's "abstract
promises."
Sometimes the level of "literal want" from teachers can be frustrating, i.e. sometimes some educators seem to think that things that aren't spelled out for them 100% and might require them to use a little bit of their own knowledge and creativity aren't worthwhile.
It's like the system has sucked out so much of their independence and creative thought that they've become programmable robots.
The "I'm busy! I need it all spelled out for me!" argument -- I'm sympathetic to it because I know teachers are asked to be so many things, but I'm angry at it when I see teachers acting like they have the inability to synthesize, evaluate and construct novel ideas based on a set of basic or broad premises. I'm downright heartbroken when I realize some of them probably don't have those abilities, or they had them once but have had them slowly wither like a dying limb on a tree otherwise completely capable of sustaining life and real living.
Anyway, I should point out that I'm pontificating based on a phrase, not actually seeing the presentation that used it, which I'm sure will be awesome.
Please do check out these GN-centric sessions at NCTE!
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